go
Class GoTriangles

java.lang.Object
  |
  +--go.GoVertex
        |
        +--go.GoTriangles

public class GoTriangles
extends GoVertex


Constructor Summary
GoTriangles(int vertexNumber)
          Constructor for primitive that draws series of unconnected triangles (see render).
GoTriangles(int vertexNumber, int flags)
          Constructor for primitive that draws a series of unconnected triangles (see render).
 
Methods inherited from class go.GoVertex
append, b, b, flags, g, g, i, i, ijk, insert, j, j, k, k, r, r, remove, rgb, vertexNumber, x, x, xyz, y, y, z, z
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GoTriangles

public GoTriangles(int vertexNumber)
Constructor for primitive that draws series of unconnected triangles (see render).

Equivalent to:

GoTriangles(vertexNumber, Go.NONE)

GoTriangles

public GoTriangles(int vertexNumber,
                   int flags)
Constructor for primitive that draws a series of unconnected triangles (see render).

The number of vertices to be created for the primitive is indicated with vertexNumber. See GoVertex for information on setting coordinate values at each vertex.

Triangles are drawn between the vertices as:

  _____       _____
1|    /2    4|    /5
 |   /       |   /
 |  /        |  /
 | /         | /
0|/         3|/

Color and normal information can also be included for each vertex as indicated with flags. See GoVertex for information on setting colors and normals at each vertex.

Possible values for flags are any or'ed combination of:

Go.COLOR
Include per vertex color information. If this flag is not set, the current color (see color) will be used at each vertex instead.
Go.NORMAL
Include per vertex normal information to apply lighting (see light(number, enabled) and light(number, light) for information on enabling and setting up lights).
Go.AUTO_NORMAL
Automatically calculate per vertex normals to apply lighting (see light(number, enabled) and light(number, light) for information on enabling and setting up lights). This will cause flat shading and is mostly used for prototyping. If smoother shading is desired, user defined normals should be supplied (i.e. use the Go.NORMAL flag rather than this Go.AUTO_NORMAL flag).
Go.NONE
No per vertex color or normal information.